RE: Alternate Artillery Rule
And thats why I like it - particularly for the Eastern front. The Russians will have disproportionate losses when using mega stack human wave tactics. The Germans don't want to be massed anywhere in Katyusha range.
Play style is very different with an abhorrence of stacking anywhere that is visible to the enemy and a need to probe the defences. It simulates probing as it makes it more dificult for a player to take advantage of an enemy disrupt as there are less valid units to immediately assault.
One other thing we have seen it do is slow the overall tempo of the game down and lessens the ability of the player to push and attack 24/7 as mentioned in other threads.
The trick as mentioned previously is adjusting the VP's and ensuring it doesn't cause casualties to a level that makes later game turns unplayable.
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