• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Removing units from the map
06-02-2010, 08:40 AM,
#15
RE: Removing units from the map
(06-02-2010, 06:58 AM)glint Wrote: So, if units are gonna be annihilated, is it realistic for them to stay and be killed, as if the limits of the map are like forty foot walls that they can't escape through or over? The scenario map is for the area of fighting, it's pretty unrealistic to me that units cannot escape from the battle?

Players should agree on ROE prior to the start of a match. If both players agree to exit combat units off the map... no problem?

(06-02-2010, 06:58 AM)glint Wrote: Equally, I haven't come across many, if any, of all the scenarios I've played, where it states, 'combat units may exit the map' ? Neither have I seen them state that you can't. So, to me anyway, it's how each player interprets it surely?

Many scenarios that I have played have Exit Objective Hexes. Opposing units must exit from these hexes for victory points. Opposing units would include both combat and non-combat units? Trucks would have a hard time capturing Exit Objective Hexes guarded by enemy armor and infantry?
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Send this user an email
Quote this message in a reply


Messages In This Thread
Removing units from the map - by von Manstein - 05-31-2010, 12:11 AM
RE: Removing units from the map - by Kool Kat - 06-02-2010, 03:17 AM
RE: Removing units from the map - by Chuck10mtn - 05-31-2010, 08:08 PM
RE: Removing units from the map - by Larry Reese - 06-02-2010, 02:50 AM
RE: Removing units from the map - by von Manstein - 06-02-2010, 04:51 AM
RE: Removing units from the map - by Larry Reese - 06-02-2010, 04:56 AM
RE: Removing units from the map - by Glint - 06-02-2010, 05:38 AM
RE: Removing units from the map - by Troll - 06-02-2010, 05:55 AM
RE: Removing units from the map - by Kool Kat - 06-02-2010, 06:55 AM
RE: Removing units from the map - by Crossroads - 06-02-2010, 02:49 PM
RE: Removing units from the map - by Crossroads - 06-02-2010, 08:15 PM
RE: Removing units from the map - by Kool Kat - 06-02-2010, 11:50 PM
RE: Removing units from the map - by Crossroads - 06-03-2010, 02:05 AM
RE: Removing units from the map - by Kool Kat - 06-03-2010, 04:00 AM
RE: Removing units from the map - by Glint - 06-02-2010, 06:58 AM
RE: Removing units from the map - by Kool Kat - 06-02-2010, 08:40 AM
RE: Removing units from the map - by Crossroads - 06-02-2010, 06:14 AM
RE: Removing units from the map - by Troll - 06-02-2010, 09:19 AM
RE: Removing units from the map - by Glint - 06-02-2010, 03:14 PM
RE: Removing units from the map - by Chuck10mtn - 06-03-2010, 02:35 AM
RE: Removing units from the map - by Kool Kat - 06-03-2010, 04:21 AM
RE: Removing units from the map - by Crossroads - 06-03-2010, 04:33 AM
RE: Removing units from the map - by Crossroads - 06-03-2010, 03:09 PM
RE: Removing units from the map - by Chuck10mtn - 06-03-2010, 11:17 AM
RE: Removing units from the map - by von Manstein - 06-03-2010, 04:05 AM
RE: Removing units from the map - by Glint - 06-03-2010, 04:16 AM
RE: Removing units from the map - by Glint - 06-03-2010, 07:07 AM
RE: Removing units from the map - by Kool Kat - 06-03-2010, 07:55 AM
RE: Removing units from the map - by Crossroads - 06-03-2010, 07:14 PM
RE: Removing units from the map - by Scud - 06-04-2010, 11:21 AM
RE: Removing units from the map - by Kool Kat - 06-04-2010, 11:34 AM

Forum Jump:


Users browsing this thread: 17 Guest(s)