RE: Another thing to add to my list of dream mods...
True, that would be nice to have, but I think it can be simulated in most large scenarios by assuming that most forces on both sides halt and remain in place during the hours of darkness and then resume the fight at first light. Obviously, would it be nice to have day night cycles, yes. But that also raises the question of scale (time per turn) and ammunition/supply. It should be recalled that most actions (particularly in Russia) came to halt or pause because one or both sides ran out of ammunition. Night resupply was an artform, and of course during the day as well. Heck, at Prokhorovka, the German's were already calling for resupply before the morning was half-way gone.
Anyway, I think with this system we might be pushing it too far when the variables could be so large. On the question of scale, I've also found that 10 to 15 turns should generally equal a day in most large scenarios as penetration rates, historical mobility, etc..., are generally far out paced by the putative scale and speeds used in the game.
Just my thoughts,
LR
If you run, you'll only die tired.
One hand on the wheel, and one in the flame, One foot on the gas, and one in the grave.
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