(06-02-2010, 08:40 AM)Kool Kat Wrote: (06-02-2010, 06:58 AM)glint Wrote: So, if units are gonna be annihilated, is it realistic for them to stay and be killed, as if the limits of the map are like forty foot walls that they can't escape through or over? The scenario map is for the area of fighting, it's pretty unrealistic to me that units cannot escape from the battle?
Players should agree on ROE prior to the start of a match. If both players agree to exit combat units off the map... no problem?
Which brings the discussion back to my question (I do not believe I got a straight yes/no answer...)
You seem to imply that removing fighting units from map is disallowed, and one would need a ROE to agree that it is allowed?
Surely it is the other way around? The Blitz rules aside, all's fair as the game engine plays?
Btw, everyone's made good arguments on their side. I personally always try to conduct my play as "realistically" (what ever that means - each to our own?) as I can.
I do not use "gamey" tactics.
Sometimes, when going gets desperate, I bring my HT's to front line. Sometimes, when I feel threatened, I send my trucks to safety (while I absolutely hate the loss of transport capabilities - I do this very very rarely).
But herein lies the problem. I do not particularly feel retreating out of battle is a gamey tactic...
I have not so far ever had a need to order my combat units to retreat out of map, but should the situation rise and no ROE would be in place I do not see why I would neet to order them to stand out and die.
Unless of course, my opponent would have presented a ROE proposal prior to game starting.
But again, surely the basic ROE is that there are not ROEs? Or is it?