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France 14
06-12-2010, 02:52 PM,
#14
RE: France 14
(06-11-2010, 04:57 PM)Volcano Man Wrote: Another good reason to keep those units nice and tight and in good order and a good incentive to rest periodically too.

Sound military thinking there. Good to see the game rewards / punishes for this.

BTW Ed, did you approach the issue with the PzC engine of a player stacking units from different formations in the same hex to bring massive artillery support to bear in a small area? Since artillery in WW1 was so decisive in breaking up attacks, should the seams where two formations meet be the strongest in artillery support? I know this is a tough one to solve in a game simulation. Just wondering where your thoughts went on this.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
France 14 - by Tide1 - 06-08-2010, 03:04 AM
RE: France 14 - by Mr Grumpy - 06-08-2010, 04:25 AM
RE: France 14 - by Bidermann - 06-10-2010, 12:53 AM
RE: France 14 - by Mr Grumpy - 06-10-2010, 06:47 AM
RE: France 14 - by FM WarB - 06-10-2010, 03:17 PM
RE: France 14 - by Volcano Man - 06-10-2010, 04:17 PM
RE: France 14 - by Mr Grumpy - 06-11-2010, 01:00 AM
RE: France 14 - by cazart! - 06-10-2010, 07:26 AM
RE: France 14 - by Nitram Draw - 06-10-2010, 10:13 PM
RE: France 14 - by FM WarB - 06-10-2010, 11:37 PM
RE: France 14 - by Mr Grumpy - 06-11-2010, 02:50 AM
RE: France 14 - by miller41 - 06-11-2010, 12:49 PM
RE: France 14 - by Volcano Man - 06-11-2010, 04:57 PM
RE: France 14 - by Dog Soldier - 06-12-2010, 02:52 PM
RE: France 14 - by Volcano Man - 06-12-2010, 04:44 PM
RE: France 14 - by Mr Grumpy - 06-12-2010, 07:37 PM
RE: France 14 - by Lowlander - 06-12-2010, 09:28 PM
RE: France 14 - by Mr Grumpy - 06-12-2010, 10:16 PM
RE: France 14 - by Ricky B - 06-12-2010, 11:31 PM
RE: France 14 - by Volcano Man - 06-13-2010, 06:03 AM
RE: France 14 - by FM WarB - 06-13-2010, 05:50 AM
RE: France 14 - by Dog Soldier - 06-14-2010, 01:46 PM

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