When players want to use it I just shoot ... and shoot ... and shoot ... and bombard ... and shoot ... and shoot. :chin:
Just when I am ready to assault I usually end up killing the units by fire. ;)
If it does come down to actual assault I use a couple of assault capable units with an assaulting leader too. :smoke:
I do agree with Dave, that surrounding the unit to be assaulted helps. But, it all still comes down to the game engine's one last "save roll" even if the units are disrupted multiple times? :(
I must admit I have not played enough EA games to fully know all the "ins and outs". I do still prefer to play without it. :whis:
HSL