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Extreme Assault Tactics - What Works Best?
06-30-2010, 10:40 AM, (This post was last modified: 06-30-2010, 10:55 AM by Hawk Kriegsman.)
#12
RE: Extreme Assault Tactics - What Works Best?
(06-30-2010, 09:23 AM)Troll Wrote: But every ROLL is a LUCK ROLL, whether you have EA on or not, it is up to the game engine to make the final call, not the odds.

Not exactly. With EA there is a 10% (I believe) that an assault will fail no matter the odds, no matter how many SPs are attacking, etc. Sort of a heroic last stand if you will. Without EA it is a straight roll verses the odds.

Quote:As far as the bullet points go I am assuming the softening up means you have disrupted all of the units you want to over run,

Ideally yes that is softening up. More than getting a unit disrupted I want it to be forced to make additional morale checks which should lower its morale even more.

Quote:otherwise if you have one undisrupted unit in the over run hex, chances are you will not get the over run unless the strength points of the undisrupted unit are very low or you over run with something like the Axis Flame Thrower half track which has a assault factor of 16.

The number of undisrupted defending units is unimportant if a few factors are present. Defenders with low morale, low assault factor and low SP's will get overrun more often than not by strong assault units.

The 251/16 is not that good on assaults because it only has 2 SP. Give me a 6 SP engineer unit or SMG platoon instead.

Quote:But even with favorable odds, you may not get the OR because of the Luck Roll of the AI and whether you have EA on or not.

Not quite. The 10% assault fail is only in EA.

Thanx!

Hawk
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RE: Extreme Assault Tactics - What Works Best? - by Hawk Kriegsman - 06-30-2010, 10:40 AM

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