RE: Features you'd like to see with SB
During battle replays, the game engine moves the focus onto hexes (in other words, the hex becomes highlighted/outlined) whenever your opponent had set a unit to "Hold Fire" if it is within your LOS - even if that unit is currently concealed and does not move. This allows you to know that the enemy is in a particular hex even though their unit hadn't moved and still remains concealed.
This creates a dilemna at the beginning of many scenarios. You often want to set your units to hold fire so as not to give away their position. But because of this bug, you wind up giving away your position regardless.
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