RE: Question about the Flanders Campaign
As far as the shorter nights, I had thought about it at the time but I felt that it was best to just keep a standard six hour night turn in the series. I just felt that shorter night turns allows too much mobility, so the cut off of "night" in the game is certainly not literal, it is simply that the the night turn encompasses both a little bit of dusk and a lot of darkness (the same for other side of clock - morning). That is not to say that the winter battles won't have dawn and dusk turns, I just felt that 6 hour night turns are "just about right" for the period. I think you can make some PDT edits though if you want more turns in the day and try it out.
As for the territorials rated at D, yes, I thought about this as well when making the OOB. My rationale is that the Territorials were trained as you say, but they were certainly not to be rated as regular infantry of equal quality of the German army, because they were not. I felt that D was "about right", because if the British territorials are C, then the Germans regular infantry must be B, and then the whole quality arms race begins (as I call it). D quality is not really that bad though in this series, because there aren't tons of A and B quality units (they are up against C units most of the time), so it seems to be a good fit for me. Kitchner's New Army units would be of course rated lower than D. Those Kitchner New Army units of early 1915 would presumably be rated as E, because they were really that bad, so D quality does carry a bit of, well, quality of its own.
Thanks for sharing the pictures! :)
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