RE: Mixed order in HPS NC
I would say l' ordre' mixte' is a good idea and the last few times I've played Napoleonics I've used it. I think it's important to rely upon firepower but having units in column nearby can be a big help, primarily because unlike in Pz.C games a unit does not need sufficient movements points in order to engage in melee. All 'ya need to do it get there and launch the assault. If you've got 10mps to get to a hex and use all 10 getting there, well no problem, put the big hurt on the opponent, and with some big Guard units you can. This is one of the major problems with HPS Napoleonics and I don't know why we can't have the same system in place that PzC does. The fact that you can melee assault any hex you can reach gives the offense too much power and creates unrealistic situations. Tiller did a good job re-ordering the cavalry charge phase to the beginning of the turn but he's frying a lot of fish and for whetever reason there's no one available to correct major problems in game mechanics like this one. jonny :conf:
|