RE: Mixed order in HPS NC
"If you've got 10mps to get to a hex and use all 10 getting there, well no problem, put the big hurt on the opponent, and with some big Guard units you can."
To expound upon this problem a bit more: With the current melee system, anywhere there is a road or clear terrain, an infantry unit can exert a cavalry-like charge of anywhere between 500 to 1000 yards by using its full movement allotment and then assaulting the enemy-held hex. In effect, this makes every army almost entirely a cavalry army. We play with this because it is what we've got, it's all we've got, and it's the best thing out there if you want to play turn based games. But it's ridiculous. jonny:(
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