(07-03-2010, 07:52 AM)Rabbit Wrote: During battle replays, the game engine moves the focus onto hexes (in other words, the hex becomes highlighted/outlined) whenever your opponent had set a unit to "Hold Fire" if it is within your LOS - even if that unit is currently concealed and does not move. This allows you to know that the enemy is in a particular hex even though their unit hadn't moved and still remains concealed.
This creates a dilemna at the beginning of many scenarios. You often want to set your units to hold fire so as not to give away their position. But because of this bug, you wind up giving away your position regardless.
This just happened to a game where I am playing "thebigredone". I played the Soviet battle replay and saw the hex where he has troops hidden from view because of the red outlined hex landing there.
The only units that could touch that hex are my mortors but I used my mortors to fire on the victory hex instead. I try to take a course of action in a situation like this that I would take if I didn't know the unit was there.
I'd like to add better AI. I just finished a scenario where the AI was on the offense and it failed to commit 1/3 of its forces to the battle. They just sat there out of sight.
I realize that the real challenge is head to head but an improvement to AI would be great for times when you want to play through a scenario alone!