RE: HPS NB vs. Battleground
I would say that BG phased play encouraged panzerblitz tactics more than the HPS one turn mode. Cavalry could move its full allowance and then charge. Panzerblitzers could interpret this to be nothing less than a "mechanized movement phase."
Happily, the HPS Nappy games give players the ability to edit oobs at will, and create their own scenarios, changing whatever pdt or VP values they wish. It was much more difficult to do this with BG games. The appearance of the map and unit files can also be changed by players who like different looks.
Could there be improvements to the game engine? I've had an idea or two along those lines, but as far as gameplay is concerned the HPS series, which is supported is superior to BG, which no longer is.
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