• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Exit Hexes
07-23-2010, 12:54 PM, (This post was last modified: 07-23-2010, 12:55 PM by Scud.)
#3
RE: Exit Hexes
Hi Joe,

I'm playing that scenario against my brother as we speak. It's an interesting scenario since I think the Germans have to hang in and do as much damage as they can, then exit off as much as they can before the game ends. Exit too early and the allies roll over them and the objectives. The Blitz stats on it indicates the Germans best hope is a draw. Too bad. A little more work at balance and it could be a great one.

Anyway, Peter's right. Those are the exit hexes the Germans have to reach. They'll score points for what they can remove. Your being able to prevent that as the allies was pretty good.

Dave
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Send this user an email
Quote this message in a reply


Messages In This Thread
Exit Hexes - by Troll - 07-22-2010, 06:10 PM
RE: Exit Hexes - by Glint - 07-22-2010, 07:11 PM
RE: Exit Hexes - by Scud - 07-23-2010, 12:54 PM
RE: Exit Hexes - by Troll - 07-23-2010, 07:08 PM
RE: Exit Hexes - by John Given - 08-11-2010, 11:05 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)