• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


"Gamey" tactics
07-23-2010, 10:55 PM,
#19
RE: "Gamey" tactics
(07-23-2010, 03:14 PM)White Eagle Wrote: How about using a cheap vehicle to capture an objective in the last few turns. Drive it up for free points, granted the vehicle could get wrecked but I feel a vehicle itself does not exert definite control of an objective.

If several squads are facing off and bitterly contesting an area and a truck drives through with 2 men waving "hello" to friend and foe, that seems gamey because it wouldn't happen in real combat.

I could see a tank doing it, a tank sitting in the middle of a village square (victory obj) I can buy off on. Softskin vehicles like scout cars I could also see someone's point but if the person is looking more at the points of a scenario and "gaming" the scenario for max points by driving a truck, thats gamey.

I think it's a limitation of the system more than a gamey tactic. If the truck can stand in place and not get taken out, then that area is pretty much in control of the side who has captured the objective anyway.

The objectives are supposed to sort of abstract areas to conquer, then push through to the next objective, but since they are simply individual hexes that can change hands, I've experienced losing an objective to a lone soldier who was probably pinned/demoralized and wandered around unseen until they recovered, then moseyed on over to the objective after I'd moved on. It happens.

Designers can now make some of the objectives 'capture', which means one the defender loses it, it cannot be re-taken. I'd like to see more of that on objectives on the periphery that are merely junctions on the way to other objectives. Keeps the attacker from having to park a squad on or near it to keep someone from casually taking it.
Site Commander: Task Force Echo 4
Quote this message in a reply


Messages In This Thread
"Gamey" tactics - by Rabbit - 07-13-2010, 02:57 AM
RE: "Gamey" tactics - by TheBigRedOne - 07-13-2010, 03:33 AM
RE: "Gamey" tactics - by cazart! - 07-13-2010, 09:46 AM
RE: "Gamey" tactics - by White Eagle - 07-13-2010, 10:48 AM
RE: "Gamey" tactics - by TheBigRedOne - 07-13-2010, 10:54 AM
RE: "Gamey" tactics - by Mad_Dog - 07-13-2010, 11:17 AM
RE: "Gamey" tactics - by cazart! - 07-14-2010, 01:41 AM
RE: "Gamey" tactics - by Landser34 - 07-13-2010, 01:51 PM
RE: "Gamey" tactics - by jomni - 07-14-2010, 11:44 AM
RE: "Gamey" tactics - by Laza - 07-14-2010, 03:26 PM
RE: "Gamey" tactics - by Ozgur Budak - 07-14-2010, 08:14 PM
RE: "Gamey" tactics - by Dog Soldier - 07-21-2010, 08:26 AM
RE: "Gamey" tactics - by TheBigRedOne - 07-21-2010, 11:23 PM
RE: "Gamey" tactics - by cazart! - 07-22-2010, 02:22 AM
RE: "Gamey" tactics - by Dog Soldier - 07-22-2010, 12:13 PM
RE: "Gamey" tactics - by Ozgur Budak - 07-22-2010, 07:44 PM
RE: "Gamey" tactics - by White Eagle - 07-22-2010, 02:16 PM
RE: "Gamey" tactics - by White Eagle - 07-23-2010, 03:14 PM
RE: "Gamey" tactics - by TheBigRedOne - 07-23-2010, 10:55 PM
RE: "Gamey" tactics - by White Eagle - 07-24-2010, 02:33 AM
RE: "Gamey" tactics - by Mad_Dog - 07-24-2010, 03:53 AM
RE: "Gamey" tactics - by Dog Soldier - 07-24-2010, 05:33 AM
RE: "Gamey" tactics - by TheBigRedOne - 07-24-2010, 05:40 AM
RE: "Gamey" tactics - by Dog Soldier - 07-24-2010, 05:46 AM
RE: "Gamey" tactics - by Mad_Dog - 07-24-2010, 09:43 AM
RE: "Gamey" tactics - by jmlima - 07-26-2010, 03:23 AM

Forum Jump:


Users browsing this thread: 10 Guest(s)