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Carpet Bombing
08-17-2010, 05:39 PM,
#17
RE: Carpet Bombing
Air in general in Pzc could do with some revision but we only have what we have . I have been playing these games for a long time. I believe that more modifications should be made from player feed back because excuse me if I am wrong most of the play testing is against the AI. that is why I have several campaigns running that have been fully rebalanced.

Back to carpet bombers...For instance for these kind of planes we should be able to set ( edit ) the miss % and radius of missing, maybe also not make them able to attack in vis say 2 or less???

I find the dedicated level bombers and heavy bombers being carpet types ( that is those that can miss but hit every target) is fine and works well. I have also found that the alt values for most planes works well. We all have little issues here and there and in my scn I have tweaked a bit here and there mainly hard attack values .

As I said I base my well played revised versions mainly based on the alt campaign values and these rules work really well. I think pretty much the only axis plane that turns up in most games with this use is the HE111, certainly not a battlefield plane by choice.The JU 88 was much more capable and should not be designated a carpet bomber.

If players like the idea but not the casualties then reduce the availability or the soft attack value or reduce the morale. If you are on the receiving end then do not stack up or if you do make sure you are close to enemy units in the hope the planes may miss.

The other thing in my games is I have revised AA units in a similar way giving them greater abstract range ( typical 4 ) , as if they are deployed over several hexes and greater fire effect, which any sensible comander would do but I did not want to create 100 s more pieces. The values in AA units nin the standard game are well below the value of large units with small fire values especially battalions. So most AA units in the standard game are used for digging in or on the front line, in my games they are more ofen deployed to cover a large part of a division and used for AA cover. These are ways you can improve the game, you have to tweak the values to get what you are looking for.

Cav
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Messages In This Thread
Carpet Bombing - by Marquo - 08-12-2010, 02:00 PM
RE: Carpet Bombing - by Mr Grumpy - 08-12-2010, 10:33 PM
RE: Carpet Bombing - by Ricky B - 08-12-2010, 10:58 PM
RE: Carpet Bombing - by Mr Grumpy - 08-13-2010, 03:49 AM
RE: Carpet Bombing - by alaric99x - 08-13-2010, 04:11 AM
RE: Carpet Bombing - by Mr Grumpy - 08-13-2010, 04:54 AM
RE: Carpet Bombing - by Volcano Man - 08-13-2010, 07:19 AM
RE: Carpet Bombing - by Ricky B - 08-13-2010, 08:38 AM
RE: Carpet Bombing - by Volcano Man - 08-13-2010, 10:33 AM
RE: Carpet Bombing - by Marquo - 08-13-2010, 01:16 PM
RE: Carpet Bombing - by Volcano Man - 08-13-2010, 05:05 PM
RE: Carpet Bombing - by Marquo - 08-13-2010, 10:59 PM
RE: Carpet Bombing - by Volcano Man - 08-14-2010, 08:52 AM
RE: Carpet Bombing - by Dog Soldier - 08-14-2010, 07:45 AM
RE: Carpet Bombing - by Nitram Draw - 08-13-2010, 07:55 AM
RE: Carpet Bombing - by Glenn Saunders - 08-13-2010, 07:57 AM
RE: Carpet Bombing - by cavalry corps - 08-17-2010, 05:39 PM
RE: Carpet Bombing - by Liquid_Sky - 08-24-2010, 10:40 AM
RE: Carpet Bombing - by Volcano Man - 08-24-2010, 11:35 AM
RE: Carpet Bombing - by Glenn Saunders - 08-25-2010, 08:46 AM
RE: Carpet Bombing - by Marquo - 08-25-2010, 10:42 AM

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