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Bailed Out Crews Question
08-22-2010, 04:10 PM, (This post was last modified: 08-22-2010, 04:16 PM by Imp.)
#15
RE: Bailed Out Crews Question
Oh tusked one I think your previous answer covered it pretty well & most things listed can be dismissed for the same reason or possibly 3.
The game has been dragged & kicked to where it now is I never played the original but some things we are stuck with & you reminded me of the why.

Crews are part of the unit they come from, always will be.
Bailing out on purpose is enough of a cheat without letting them be an effective fighting unit. Only way to destroy the vehicle then is kill the crew or end your turn in its hex.

Same for fortifications & as most have facings about the only ones its useful to enter are trenches & foxholes which you can.

Terrain cant be targeted units only but also its far to powerful making z fire more accurate. This causes all sorts of problems the main one being splash effecting units it would not on the other side of the building.

Z fire is inherently bad to try & limit this sort of behavior due to eye of god. Works pretty well if you can see the target hex otherwise can go anywhere.
Firing in cluttered terrain like on that squad in the woods stands nearly as much chance of pinning your nearby unit.
However z fire a mg in the desert & you can create a nice beaten area to break up an attack.

Bridges okay falls down a little bit, for me would like them to be level zero or +1 not -3 but boats probably cant enter then.
Targetings fine including aircraft but modern guided stuff is to weak vs, A paveway or big JDAM probably wont take it down.
All other weapons seem about right to me demo charges stand a chance, remember there are no wooden bridges in these games they all easily support 65 tons.
Chances of blowing during a battle as a tactic probably very rare if you were going to take them down its done before it starts or at least wired to go, that will cost you 2 expensive IEDs & theres still a small chance it might not drop.

There is a lot wrong with this game, multi storey buildings anyone but it keeps getting better just looked at the release notes for the last patches.
Most of it is based on what people mention for instance some of Simon (Crosses) suggestions & mine made it through probably other Blitz members to so its worth suggesting them.
As Walrus said though if you dont think it through or it does not fit their idea of whats right dont expect a warm reception.
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Messages In This Thread
Bailed Out Crews Question - by GUNSLNGR - 08-17-2010, 01:03 PM
RE: Bailed Out Crews Question - by Walrus - 08-17-2010, 06:48 PM
RE: Bailed Out Crews Question - by Imp - 08-18-2010, 12:09 AM
RE: Bailed Out Crews Question - by GUNSLNGR - 08-18-2010, 02:30 AM
RE: Bailed Out Crews Question - by Imp - 08-18-2010, 03:50 AM
RE: Bailed Out Crews Question - by GUNSLNGR - 08-18-2010, 06:20 AM
RE: Bailed Out Crews Question - by Walrus - 08-18-2010, 11:03 AM
RE: Bailed Out Crews Question - by Gila - 08-19-2010, 08:58 AM
RE: Bailed Out Crews Question - by Walrus - 08-19-2010, 11:16 AM
RE: Bailed Out Crews Question - by GUNSLNGR - 08-19-2010, 01:45 PM
RE: Bailed Out Crews Question - by Gibratar - 08-22-2010, 07:17 AM
RE: Bailed Out Crews Question - by Walrus - 08-22-2010, 11:42 AM
RE: Bailed Out Crews Question - by Gila - 08-22-2010, 12:40 PM
RE: Bailed Out Crews Question - by GUNSLNGR - 08-23-2010, 01:22 PM
RE: Bailed Out Crews Question - by Walrus - 08-22-2010, 12:52 PM
RE: Bailed Out Crews Question - by Gila - 08-22-2010, 09:01 PM
RE: Bailed Out Crews Question - by Imp - 08-22-2010, 04:10 PM
RE: Bailed Out Crews Question - by Imp - 08-23-2010, 02:58 PM

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