(08-24-2010, 05:46 AM)jonnymacbrown Wrote: Are you saying that if MDF and ADF is selected this sort of thing is less likely to happen? jonny ;)
No, I said you can try it and see what happens as in, see if suits your preferred style of play. The only way you can get the full control you desire is to play with MDF on and ADF off. You said you don't want to do that, so what is and is not likely to happen is anyone's guess any time the AI is controlling something.
Needless to say though, if you have two or three batteries of field guns only supported by MG sections without infantry support then you very much deserve to be overrun with cavalry. I don't mean that in a bad or spiteful way, I am only saying that these units alone cannot hope to hold any ground whatsoever. If you are looking at it from the point of view that you are trying to have it so they can hold ground reliably because you want total control of ADF so that you can crush anything that opposes the "death stack" of field guns and MGs, then you are absolutely going about it the wrong way; it sounds like your basic perception of how to hold ground in FWWC is flawed to begin with. Try stacking some infantry with those units and if that is not possible then get these units the heck out of there and send them to places where there are infantry units. If ADF keeps people from being able to hold ground with field guns and MG sections alone, then all the better I say, in fact this type of behavior is intentionally discouraged for reasons which should be obvious. Actually, it is starting to fall into perspective I think. If you have lost some 30 valuable field guns to a cavalry charge then I can see why you are frustrated, but it is more to do with your playing style than it is with the function of ADF itself.
Actually, the more I keep talking about it, the more I feel that the current behavior of ADF is perfect to maintain a proper balance between people wanting to hold the line or strategic hills and crossroads with field guns stacked with MGs alone, with infantry to the rear hiding out. ADF allows the attacker to draw fire and then assault these vulnerable and high value "death ray stacks" so, the current ADF behavior behaves perfectly to avoid gamey behavior in the opposite extreme by forcing a realistic necessity to stack infantry with these units in order to avoid an easy overrun so that you have to sit and take the worst the enemy can throw at you, then use your turn to do the real destructive fire. The forcing of infantry support to hold ground is both realistic and should be encouraged or else the whole system begins to fall apart since the guns and MGs would be encouraged to be the only units in the front line. Yes indeed, I think that it is better to leave it as a it is: that is to say something that is controlled controlled with the use of both the MDF and ADF optional rules, not with ranged fire restrictions and the like.