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Fixed units cure
08-26-2010, 04:28 AM,
#6
RE: Fixed units cure
Gents: :smoke:

There are a number of CS scenarios that utilize fixed units... I believe many used fixed units to give HAL a "helping hand" with solo play against the AI - correct? :chin:

I usually steer clear of playing a PBeM match with one side having fixed units... since IMHO, it severely limits a human player's options when all he has to work with... is a fixed OOB! :eek1:

So... my question... If I want to play a PBeM match... eliminate all fixed units in the scenario... and my opponent agrees... how would one report the match results? The scenario has been modified from the original version... so it would NOT be correct to report the match results under the original scenario title - correct? :chin:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
Fixed units cure - by wardog - 08-24-2010, 11:05 PM
RE: Fixed units cure - by Jason Petho - 08-25-2010, 12:52 AM
RE: Fixed units cure - by K K Rossokolski - 08-25-2010, 06:51 AM
RE: Fixed units cure - by Herr Straße Laufer - 08-25-2010, 07:30 AM
RE: Fixed units cure - by Jason Petho - 08-25-2010, 08:01 AM
RE: Fixed units cure - by Kool Kat - 08-26-2010, 04:28 AM
RE: Fixed units cure - by Glint - 08-26-2010, 04:38 AM
RE: Fixed units cure - by Herr Straße Laufer - 08-26-2010, 07:18 AM
RE: Fixed units cure - by Kool Kat - 08-26-2010, 07:26 AM
RE: Fixed units cure - by K K Rossokolski - 08-26-2010, 07:57 AM
RE: Fixed units cure - by Kool Kat - 08-26-2010, 08:37 PM
RE: Fixed units cure - by Herr Straße Laufer - 08-26-2010, 06:53 PM
RE: Fixed units cure - by Mr. Guberman - 08-27-2010, 09:18 AM

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