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Fixed units cure
08-26-2010, 06:53 PM,
#11
RE: Fixed units cure
Entirely agree Rod.
In one scenario I fixed units to reflect the "out of gas" situation that was "historically accurate".
There are many reasons to fix a unit that does not include playing the AI. :chin:

And, your desire to see any modification to scenarios should be reflected both in file name and scenario name makes perfect sense. It sure would cut down on confusion?

cheers

HSL
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Messages In This Thread
Fixed units cure - by wardog - 08-24-2010, 11:05 PM
RE: Fixed units cure - by Jason Petho - 08-25-2010, 12:52 AM
RE: Fixed units cure - by K K Rossokolski - 08-25-2010, 06:51 AM
RE: Fixed units cure - by Herr Straße Laufer - 08-25-2010, 07:30 AM
RE: Fixed units cure - by Jason Petho - 08-25-2010, 08:01 AM
RE: Fixed units cure - by Kool Kat - 08-26-2010, 04:28 AM
RE: Fixed units cure - by Glint - 08-26-2010, 04:38 AM
RE: Fixed units cure - by Herr Straße Laufer - 08-26-2010, 07:18 AM
RE: Fixed units cure - by Kool Kat - 08-26-2010, 07:26 AM
RE: Fixed units cure - by K K Rossokolski - 08-26-2010, 07:57 AM
RE: Fixed units cure - by Kool Kat - 08-26-2010, 08:37 PM
RE: Fixed units cure - by Herr Straße Laufer - 08-26-2010, 06:53 PM
RE: Fixed units cure - by Mr. Guberman - 08-27-2010, 09:18 AM

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