• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Fixed units cure
08-26-2010, 08:37 PM,
#12
RE: Fixed units cure
(08-26-2010, 07:57 AM)K K Rossokolski Wrote: Those who dislike fixed units have, of course, the option of not playing scenarios which include them.

Agree Rod... and that is what I usually do! I will make exceptions to my "unwritten" rule of not playing with fixed units... and that is when the fixed units have a scheduled release turn.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Send this user an email
Quote this message in a reply


Messages In This Thread
Fixed units cure - by wardog - 08-24-2010, 11:05 PM
RE: Fixed units cure - by Jason Petho - 08-25-2010, 12:52 AM
RE: Fixed units cure - by K K Rossokolski - 08-25-2010, 06:51 AM
RE: Fixed units cure - by Herr Straße Laufer - 08-25-2010, 07:30 AM
RE: Fixed units cure - by Jason Petho - 08-25-2010, 08:01 AM
RE: Fixed units cure - by Kool Kat - 08-26-2010, 04:28 AM
RE: Fixed units cure - by Glint - 08-26-2010, 04:38 AM
RE: Fixed units cure - by Herr Straße Laufer - 08-26-2010, 07:18 AM
RE: Fixed units cure - by Kool Kat - 08-26-2010, 07:26 AM
RE: Fixed units cure - by K K Rossokolski - 08-26-2010, 07:57 AM
RE: Fixed units cure - by Kool Kat - 08-26-2010, 08:37 PM
RE: Fixed units cure - by Herr Straße Laufer - 08-26-2010, 06:53 PM
RE: Fixed units cure - by Mr. Guberman - 08-27-2010, 09:18 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)