RE: Mixed order in HPS NC
The only way a battery can decrew is if opposing cavalry overruns it and does not capture it *poof it's gone* by melee. Most players are careful enough with their cav to melee, not overrun opposing artillery.
Exposing artillery forward of friendly infantry is a sure way to lose it in HPS Nappy games. For the attacking french player, using combined arms and advancing his infantry "checkerboard" style, destroying enemy artillery deployed on the crest is a good start to the attack.
I know Wellington deployed his guns forward of his infantry on the crest historically, but it just does not work in these games.
I have fond memories of manhandling those crew (and ammo) counters in Wellington's Victory. Just the sort of thing computers should be good for...
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