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Kursk mod
08-27-2010, 03:14 AM,
#2
RE: Kursk mod
All the Panzer Campaign games that I've done so far have just gotten a new update. I've sent the files off to Australia and you'll be seeing postings in Gamesquad and the Wargamer as I update the links. In the meantime, if you try to download something and the link doesn't work, that means that the new versions are up but I either don't know about it or haven't gotten around to updating the links. What you might want to try in that case is to manually enter a slightly different version of what you see into the command line, e.g. blah-blah-blahTheWhateverModV1.5 instead of blah-blah-blahTheWhateverModV1.4.

What's getting updated is Kursk, Minsk, Stalingrad, Budapest, Moscow, Tobruk, and Alamein/Compass. I took a long hard look at France:1914 and decided that it belongs to a different series, and though there are a few things that I might consider changing, they would require new inputs of thought and judgement. So although I'm not feeling any more hamfisted than usual, changes to France:1914 would require a lighter and subtler touch than I'm up to giving it at the moment. And if you've never seen it, go to the Panzer Campaigns section of the Gamesquad forum and look for La Fin de la Belle Epoque.

I've hived off a few screenshots from the ones that I'm making for the announcements of the updates in the other forums. These show the 'do not enter' damage signs in action. They also show a few glitches that have been corrected in my master copies, and if they don't show up in the next round of updates, they'll show up in the round after that.

I've decided to go with the red signs as a permanent feature. I've included a set of yellow sign roll-back textures in this round of upgrades, but I don't plan to leave the roll-backs in as a permanent feature (they take up too much space). In the meantime, the red signs are really hard to test, so if you come across any anomalies that I'm not aware of (which is easy because I don't have time to actually play these games right now, and when you're playing you notice if something works or not) please let me know about them -- name of game, name of scenario, hex co-ordinates (those two little numbers in the lower right-hand corner of your screen).


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Messages In This Thread
Kursk mod - by Philippe - 08-26-2010, 06:19 AM
RE: Kursk mod - by Philippe - 08-27-2010, 03:14 AM
RE: Kursk mod - by P.Ako - 08-27-2010, 07:57 AM
RE: Kursk mod - by Philippe - 08-27-2010, 08:57 AM
RE: Kursk mod - by Philippe - 08-27-2010, 02:44 PM
RE: Kursk mod - by Mr Grumpy - 08-27-2010, 04:08 PM
RE: Kursk mod - by Jison - 08-27-2010, 11:39 PM
RE: Kursk mod - by Mr Grumpy - 08-28-2010, 01:14 AM
RE: Kursk mod - by Lowlander - 08-28-2010, 04:37 AM
RE: Kursk mod - by Philippe - 08-28-2010, 05:36 AM
RE: Kursk mod - by Lowlander - 08-28-2010, 06:14 AM

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