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Kursk mod
08-27-2010, 11:39 PM,
#7
RE: Kursk mod
Yes Foul, you are correct - glad someone actually read the instructions. Big Grin

Perhaps I'm old school and with a boardgame heritage, but I think a hexgrid, if made subtle and non-intrusive, actually enhances the visuals of a wargame.
Anyway, here is how it works in MapMod - the first picture below shows MapMod with the original hexgrid on, and the second picture shows how it looks if you turn the same hexgrid off.

[Image: interface_hexgrid_10.png]

Of course, this means that in MapMod there is no way to get rid of the grid completely, but I doubt people would want to play these games without any form of visible grid anyway.

Sorry Phillipe, didn't mean to hijack your thread - I'm gonna shut up now! ;)

Jison
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Messages In This Thread
Kursk mod - by Philippe - 08-26-2010, 06:19 AM
RE: Kursk mod - by Philippe - 08-27-2010, 03:14 AM
RE: Kursk mod - by P.Ako - 08-27-2010, 07:57 AM
RE: Kursk mod - by Philippe - 08-27-2010, 08:57 AM
RE: Kursk mod - by Philippe - 08-27-2010, 02:44 PM
RE: Kursk mod - by Mr Grumpy - 08-27-2010, 04:08 PM
RE: Kursk mod - by Jison - 08-27-2010, 11:39 PM
RE: Kursk mod - by Mr Grumpy - 08-28-2010, 01:14 AM
RE: Kursk mod - by Lowlander - 08-28-2010, 04:37 AM
RE: Kursk mod - by Philippe - 08-28-2010, 05:36 AM
RE: Kursk mod - by Lowlander - 08-28-2010, 06:14 AM

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