RE: A new skill learnt, should PzC go the same way?
High fatigue and recovery rates in and of themselves should curtail a lot of nocturnal activity, and are a good thing. I can't say that I've played enough or watched the issue closely enough (in Panzer Campaigns) to have an informed opinion as to whether the levels are too low or not.
One thing that I miss from Combat Mission is the relative uncertainty about when a scenario is going to end. Tacking a few two hours turns on to the end of something isn't the same as adding five to ten minutes to a half hour scenario, but the precision that comes from knowing exactly when things will end is annoying. I try to justify it to myself by muttering something about over-all timetables and logistics scheduling. I don't like the way it gets handled in Squad Battles -- too little extra time and too predictable.
History is a bad joke played by the living on the dead.
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