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Idea: Bunker facing N/NE/E/SE/S/SW/W/NW
09-05-2010, 06:47 PM,
#1
Idea: Bunker facing N/NE/E/SE/S/SW/W/NW
Now that it seems that we are talking about new ideas to be implemented into PzC engine, i've come with an idea that i think will make the assault on bunkers and pillboxes more realistic.

The idea is that when you place a bunker with the editor, you decide where is facing the main windows (i don't know their technical name) and the oposite of that facing point is the bunker weak spot, this way if a bunker is facing north, it's weak point would be in the South, if it's on SW the weak point is on it's NE... and so on.

It would make the assaults on bunkers more realistic because that way you can represent the troops isolating the bunker system (giving a huge bonus to troops assaulting from that point) and avoid the actual system where it is easier to not isolate it, and assault until the enemies are displaced than isolate and wait a huge bunch of turns until the enemies are starting to rot inside their forts.

What do you think?
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Idea: Bunker facing N/NE/E/SE/S/SW/W/NW - by P.Ako - 09-05-2010, 06:47 PM

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