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Idea: Bunker facing N/NE/E/SE/S/SW/W/NW
09-06-2010, 04:10 AM,
#4
RE: Idea: Bunker facing N/NE/E/SE/S/SW/W/NW
I think the reason BUNKERS in PzC do not have a facing is because the BUNKER hex really does not represent solely a single or series of bunkers. It represents a more fortified hex with bunkers as the dominant feature. This is a matter of scale, tactical versus operational. PzC is operational. Thus a BUNKER hex denotes enhanced minefields, wire, trenches, communication trenches, interlocking fields of fire, etc. that makes the position very strong.

Isolating a BUNKER hex is the best thing to do. The defenders will automatically loose two levels of morale. One for isolation and one for low ammo. (Seems the AI can never resist firing defensive fire to avoid a low ammo situation.) This two step loss is a considerable degradation in the defense of the hex. Coupled with the fact that a disruption for AT or artillery will lower the defensive morale a third step, makes even A quality units isolated in a BUNKER now D morale! If you can not assault that successfully, may I suggest you play a more gentile game, like cricket?

How much more help does one need to take a BUNKER?

The idea that defenders in a BUNKER / bunker hex should get a fire bonus to help disrupt the attackers before they assault is already included in the game.

The comments above also apply to PILLBOX / pillbox hexes.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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RE: Idea: Bunker facing N/NE/E/SE/S/SW/W/NW - by Dog Soldier - 09-06-2010, 04:10 AM

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