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Artillery
09-11-2010, 01:49 AM,
#4
RE: Artillery
(09-10-2010, 11:57 PM)Nitram Draw Wrote: I think the main differance is the amount of movement required to change to and from T mode. Heavy guns use all their movement to change modes.

That is pretty much it.

the fire\disruption effects are based on the die roll from the fire values and generally Heavy Arty will have larger fire values.

The other thing - which may be subtle, is the Unit TYPE affects the sound that is played when the guns fire. That is change this to Rockets for a component and you will hear a difference. SO Hvy Arty has a different set of SOund files that play when they are fired. But thisis likely WAY more info than you were looking for. :)

Glenn
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Messages In This Thread
Artillery - by Midge - 09-10-2010, 11:09 PM
RE: Artillery - by Nitram Draw - 09-10-2010, 11:57 PM
RE: Artillery - by Midge - 09-11-2010, 01:44 AM
RE: Artillery - by Glenn Saunders - 09-11-2010, 01:49 AM
RE: Artillery - by Marquo - 09-11-2010, 01:32 PM

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