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Higher fatigue for companies vs battalions
09-25-2010, 10:16 AM, (This post was last modified: 09-25-2010, 11:51 AM by Volcano Man.)
#3
RE: Higher fatigue for companies vs battalions
Right, a battalion is losing strength across all units within said combined formation, where as a company or platoon is losing strength to that one sub organization. The game mechanic to have company and platoon sized units gain more fatigue is simply to make it "fair" for small units to not be able to hold out for as long as a battalion would, a battalion that would be rotating companies in and out of the line or managing its frontage.

Otherwise, everyone would always split the battalion into companies and keep them in the same hex, rather than think twice about splitting them and spreading them out, or keeping them combined, or splitting them and keeping them in the same hex (in other words, there has to be a negative side to it, and that is what the higher fatigue accumulation covers). People split battalions already to make it less likely that a full hex might get disrupted, but they do so at the expense that their split companies will usually end up at max fatigue in very little time. They also split companies and spread them out to cover a broader front, and they also combine the companies to have the battalion suffer less fatigue. All of these are a good balance of pro vs. con, a fine and fragile balance that creates three different dilemmas for the user.
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RE: Higher fatigue for companies vs battalions - by Volcano Man - 09-25-2010, 10:16 AM

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