TIS questions, is the modification fair?
Istn't current TIS rule a bit too aggressive?
TIS rule means TIS units fire at 200% normal strength and non TIS units suffer a 50% defence strength loss. That means TIS units fight at 400% of their normal strength in night or under other low visibility environment, compared with non TIS unit.
In classic good vs bad guy scenario that means bad guys cannot even offer an effective resistance in the night, let alone launching their own attack.
While I agree the great adventage brought by TIS technology, a 400% boost of combat strength during significant amount of game turns seems a bit too much.
It is OK that it was applied to vehicle vs vehicle combat, but a vehicle, i.e tank, could hardly detect infantry first in the night, before it was detected by enemy infantry first, TIS or not. This is especially true in difficult terrain or in urban area.
Perhaps the rule should be changed that current modification applied only to vehicle vs vehicle combat. A reduced modification ( perhaps 1.5x factor) should be applied to infantry battles. And non TIS modification should be applied, if attacker is vehicle unit (especially without infantry escort) and defender is infantry unit.
Or maybe more complex rules should be considered, taking consideration other factors, for example armors with or without infantry escort, the place of combat is urban or woodland or flatland, etc.
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