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HQ question
10-11-2010, 02:11 PM,
#4
RE: HQ question
In addition to the quick demise of your regiment, division, corps or army when losing the associated HQ, there are few more subtle things to consider.

The HQ (in your example of 100 men) will most likely be only 50 men or less if it is even restored. Even though these troops are drawn from unrepresented formations in the game, the HQ unit will function less effectively and be more easily destroyed the second time around.

Even worse than the penalty for an HQ in disrupted status will be the fatigue value of the restored HQ. The high fatigue value will also make it easier to destroy the HQ again if you chose to throw it into the front lines again as an expendable unit. Units with higher fatigue (and thus lower morale) tend to take greater casualties from a single attack or assault on the unit. They are far less resilient.

Finally, you will be using a unit that is worth the most VP casualty points as cannon fodder. Thus, a player who throws HQs into the front line is going to lose 1.3 to 1.7 more VP per man lost from the HQ unit than from a similar combat unit. This can make the difference if approaching the next victory point level.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
HQ question - by Skryabin - 10-11-2010, 04:25 AM
RE: HQ question - by FLG - 10-11-2010, 04:52 AM
RE: HQ question - by The SNAFU - 10-12-2010, 03:42 AM
RE: HQ question - by Mr Grumpy - 10-11-2010, 05:00 AM
RE: HQ question - by Dog Soldier - 10-11-2010, 02:11 PM
RE: HQ question - by Dog Soldier - 10-12-2010, 05:46 AM
RE: HQ question - by The SNAFU - 10-12-2010, 06:43 AM
RE: HQ question - by herr_oberst - 10-13-2010, 07:49 PM
RE: HQ question - by Dog Soldier - 10-12-2010, 06:56 AM
RE: HQ question - by The SNAFU - 10-12-2010, 07:06 AM
RE: HQ question - by Dog Soldier - 10-12-2010, 07:17 AM
RE: HQ question - by Mr Grumpy - 10-12-2010, 07:40 AM

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