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HQ question
10-12-2010, 05:46 AM,
#6
RE: HQ question
Putting an HQ in the line when there is no other unit to fill the gap, even on a temporary basis is fine. Many times during the war, commanders had to resort to using HQ staff, clerks, orderlies, cooks and driver etc. all normally rear echelon units to plug a hole or man roadblocks while the the larger organization re-organized to mend a broken line. These were desperate measures.

Gamers should be aware this is not a cheap solution as Skryabin suggested in his opening post on this thread. FWIW, experienced PzC commanders will smash your HQ unit in the front lines anyway and pour through the hole in most cases in one turn anyways. The few times you will buy a single turn by losing your HQ unit is where the terrain might have done the same thing without having to sacrifice the HQ unit. Study the map and not just the hex grid. This applies double to the VM _alt series scenarios where terrain movement costs can be significantly higher in some hexes than in the stock versions.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
HQ question - by Skryabin - 10-11-2010, 04:25 AM
RE: HQ question - by FLG - 10-11-2010, 04:52 AM
RE: HQ question - by The SNAFU - 10-12-2010, 03:42 AM
RE: HQ question - by Mr Grumpy - 10-11-2010, 05:00 AM
RE: HQ question - by Dog Soldier - 10-11-2010, 02:11 PM
RE: HQ question - by Dog Soldier - 10-12-2010, 05:46 AM
RE: HQ question - by The SNAFU - 10-12-2010, 06:43 AM
RE: HQ question - by herr_oberst - 10-13-2010, 07:49 PM
RE: HQ question - by Dog Soldier - 10-12-2010, 06:56 AM
RE: HQ question - by The SNAFU - 10-12-2010, 07:06 AM
RE: HQ question - by Dog Soldier - 10-12-2010, 07:17 AM
RE: HQ question - by Mr Grumpy - 10-12-2010, 07:40 AM

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