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HQ question
10-12-2010, 06:56 AM,
#8
RE: HQ question
Not a terrible idea SNAFU, but again a desperate and expensive one. Remember that HQs are more vulnerable to disruption from artillery than normal units. I believe the HQ units receive twice the disruption effect is twice of normal. IIRC, the change was made to prevent using HQ units as combat units without serious penalties.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
HQ question - by Skryabin - 10-11-2010, 04:25 AM
RE: HQ question - by FLG - 10-11-2010, 04:52 AM
RE: HQ question - by The SNAFU - 10-12-2010, 03:42 AM
RE: HQ question - by Mr Grumpy - 10-11-2010, 05:00 AM
RE: HQ question - by Dog Soldier - 10-11-2010, 02:11 PM
RE: HQ question - by Dog Soldier - 10-12-2010, 05:46 AM
RE: HQ question - by The SNAFU - 10-12-2010, 06:43 AM
RE: HQ question - by herr_oberst - 10-13-2010, 07:49 PM
RE: HQ question - by Dog Soldier - 10-12-2010, 06:56 AM
RE: HQ question - by The SNAFU - 10-12-2010, 07:06 AM
RE: HQ question - by Dog Soldier - 10-12-2010, 07:17 AM
RE: HQ question - by Mr Grumpy - 10-12-2010, 07:40 AM

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