fixing the blitzkrieg problem w/ HPS Nap & ACW
The real issue with the blitzkrieg melee tactics are the chains of melees where one defender is pushed aside, then another attacking unit moves into the gap and melees the next defender and so on. Given a 15 minute turn its very unrealistic that 2-4 consecutive melees where each is dependent upon the results of the previous one could be accomplished, particularly given the command and control issues of the period. Man defensive fire solves this, but bogs the games down. My proposal would be to add an optional rule that retains the auto def fire, but creates a separate melee phase after the attacker has moved and fired (again with auto def fire) this way, the attacker would have to move all his units into position first and then commence the melee attaccks. Units could not move after the first melee was initiated.
Thoughts?
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