(10-17-2010, 07:42 AM)Outlaw Josey Wales Wrote: Surely it shouldn't take too much to get all the supply wagon movement on the same level. It's just way too slow for some of the titles. It makes one reluctant to do anything too far away from the turnpikes. Movement is still the same for artillery on the turnpike and secondary roads. I understand they were not as good condition as the turnpikes so I thought here was an idea.....
Supply Wagon movement.........
Turnpikes - 1
Secondary roads - 1.5
Trails - 2
Cross country - 2.5
You know Josey, I am not disagreeing with you at all. You're arguing that as a technical problem, it shouldn't take much to address. And you are right about that. But it isn't a technical problem; what you have in the various titles, are a series of lead scenario designers (Drew Wagonhoffer, and Rich Walker come immediately to mind -but there were others too - I think Vicksburg's scenarios were designed by someone different again - but I could be wrong, and who actually did the scenarios in a given title will be in the user.pdf file); and those are the guys who set the movement points in a given title. The point I am trying to make, is that these guys, for whatever reason, didn't want it that way in the titles that they were designing the scenarios for.
I've played some scenarios where the wagons move along as fast as the infantry in column (when on roads) at the same time I think there are some where the wagons spend like 1.5 or maybe 2 m's per road hex. . . and it is a fair question the "what is different about this situation compared to that one?"
Now, however, I do understand where you are coming from, and (I haven't checked this to see if it is like this already) - I wonder if there is some series standard .pdt file included with each title? I'll have to check on that -but the thing that is going to mean, even so - is that it would have to be edited in to scenarios (or new ones created) in order to be read by the .scn file. As far as getting anything like that added to an official HPS patch (and part of the game scenarios -without editing), I don't know who handles that in cases where the original scenario designer may have moved on. I suspect in some cases it was Rich Walker in the last round of patches (although I might be wrong - I know he reworked some of the scenarios for some of the older titles -such as Franklin and I don't think he was the lead scenario designer on that one -so it might be a case where something like that gets delegated.) Although, again, I suppose the point is - it can become about convincing the guy handling the patches then, which is different from just having a generic series pdt available to use in scenario edits.
Mind you, I bet if you look too, there might be other differences similar to this one as well.