Question?
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10-26-2010, 08:23 AM,
(This post was last modified: 10-26-2010, 08:32 AM by Bear.)
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Bear
Captain
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Posts: 471
Joined: Aug 2005
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RE: Question?
(10-26-2010, 03:28 AM)Ratzki Wrote: Do you know if the step values are the same between each troop quality level? So would a Regular company vs a Green company perform about the same as the Vet. vs Regular that you mentioned? My thoughts would be that it would be the same but there would be more room for some unpredictable results as the morale checks on the Regular company would be failed more often then would the Vet. troops.
Thanks for that answer. I have always kinda designed by "feel" and I am working on something that I want to be alot closer in somewhat predictable results.
I get your train of thought. Try to focus on the result, your vision of how you see and want it to be. Then think backwards from the result you'd like to see. Designers can wrap their head around that one. Game Science can cause some heads to explode, usually it gets full and it's time for a breather or a nip.
Yes, the step down from Veteran to Regular to Green is similar in the geometric results. It's an average, we know from playing CM and shyt happens.
We can't get to an absolute result in this simulation or in reality. This issue confounds the quickie players who unjustifiably protest that scenarios are predictable. And y'all get tired of my saying that "why is chess still played?".
Even with the chess model, working backwards from a specific checkmate position is possible. But once movement and psychology of players (and AI in CM) the battle plan proceeds then in those moments of decision or I like to call the moment of Flux...everything can go right or frakin upside down.
If we get close to the visualization then we succeeded.
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RE: Question? - by Bear - 10-26-2010, 08:23 AM
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