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Possible Mods
10-29-2010, 06:44 PM,
#4
RE: Possible Mods
Oh, I'm not saying you can't lay them by hand at all, what I am saying is one engineer platoon isn't going to be able to physically carry sufficient mines to lay a field 250 meter by 100 meters (which we'd need, at a minimum) to cover the hexes the way mines are considered to in the game (or do it in six minutes). And by definition it has to be a mixed field - the fields in the game work equally well against all comers, infantry, trucks, heavy tanks, etc..., the very definition of a mixed field. If a game field was nothing but anti-personnel mines, medium and heavy tanks would have little to fear (and vice versa). So, as a question of game mechanics, it must be a mixed field. (I'd love it if we could have multiple types of fields, but I'm not sure the game engine would allow it.)

LR
If you run, you'll only die tired.

One hand on the wheel, and one in the flame,
One foot on the gas, and one in the grave.
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Messages In This Thread
Possible Mods - by K K Rossokolski - 10-29-2010, 01:15 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 02:35 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 03:22 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 06:44 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 08:17 PM
RE: Possible Mods - by Kool Kat - 10-29-2010, 10:07 PM
RE: Possible Mods - by Larry Reese - 10-30-2010, 05:20 PM
RE: Possible Mods - by K K Rossokolski - 10-30-2010, 06:20 AM
RE: Possible Mods - by Crossroads - 10-30-2010, 07:00 PM
RE: Possible Mods - by Kool Kat - 10-30-2010, 11:30 PM
RE: Possible Mods - by Larry Reese - 10-31-2010, 04:56 AM
RE: Possible Mods - by Kool Kat - 10-31-2010, 07:21 AM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 01:46 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 04:21 PM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 04:54 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 10:28 PM
RE: Possible Mods - by K K Rossokolski - 11-01-2010, 07:48 AM

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