• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Possible Mods
10-29-2010, 10:07 PM,
#6
RE: Possible Mods
(10-29-2010, 08:17 PM)K K Rossokolski Wrote: Pray tell me why a detail, which IN CS can clear a minefield in one hex in 1 turn, should have trouble laying a field in the same time. Intuitively, laying a field should be easier than clearing it. The lads don't have to find the bloody things...theyre in the truck. In boxes. The size of the field is irrelevant, except insofar it occupies one hex.

Gents:

I think we should also look at mine laying engineers in the context of game balance. IMO, allowing mine laying engineers to lay unlimited numbers of mines per scenario... and as was proposed "in one hex in 1 turn" is going to cause some serious game balance issues.

Imagine letting one of these suckers loose... and in a short while this unit can create mini Siegfried lines all over the battlefield! :eek1:

I agree that mine laying engineers should be able to lay more then one mine field per scenario... but there needs to be limits placed on that capability for game balance purposes.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Send this user an email
Quote this message in a reply


Messages In This Thread
Possible Mods - by K K Rossokolski - 10-29-2010, 01:15 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 02:35 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 03:22 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 06:44 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 08:17 PM
RE: Possible Mods - by Kool Kat - 10-29-2010, 10:07 PM
RE: Possible Mods - by Larry Reese - 10-30-2010, 05:20 PM
RE: Possible Mods - by K K Rossokolski - 10-30-2010, 06:20 AM
RE: Possible Mods - by Crossroads - 10-30-2010, 07:00 PM
RE: Possible Mods - by Kool Kat - 10-30-2010, 11:30 PM
RE: Possible Mods - by Larry Reese - 10-31-2010, 04:56 AM
RE: Possible Mods - by Kool Kat - 10-31-2010, 07:21 AM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 01:46 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 04:21 PM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 04:54 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 10:28 PM
RE: Possible Mods - by K K Rossokolski - 11-01-2010, 07:48 AM

Forum Jump:


Users browsing this thread: 7 Guest(s)