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Possible Mods
10-30-2010, 07:00 PM,
#9
RE: Possible Mods
Great stuff, guys! :)

Being an artillery guy, but having survived the infantry boot camp, I can add to the comment that there's nothing special to laying mines, be they anti tank mines, small land mines, or Claymore's for that matter.

Therefore, it would make sense to have mine engineers capable for laying more than one mine field.

As described above, it takes time: you need to be in supply, undisrupted, and what I did not see mentioned was that IIRC there's a die roll as well. It does not happen automatically.

Depending on hex type, the argument for setting a mine field or clearing a path through an existing field goes both ways. A road through a forest is relatively easy to mine, whereas a desert hex would of course be more demanding for setting up the mine field than clearing a path though it.

You can sort of design around this, can't you. Just have enough of SP1 mine engineers with SP1 engineer trucks (can't recall if you actually even needed trucks...), and have them around for laying the mine fields.

Once done, just get them out from the map so they do not bother too much.

I agree this is not a solution but a fix. I hate to micro manage small units in a larger scenario, but then again: mine engineers (and bridging engineers, and I guess engineers regardless, even when down to 1 SP) are very useful units and one cannot have enough of them around...
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Messages In This Thread
Possible Mods - by K K Rossokolski - 10-29-2010, 01:15 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 02:35 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 03:22 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 06:44 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 08:17 PM
RE: Possible Mods - by Kool Kat - 10-29-2010, 10:07 PM
RE: Possible Mods - by Larry Reese - 10-30-2010, 05:20 PM
RE: Possible Mods - by K K Rossokolski - 10-30-2010, 06:20 AM
RE: Possible Mods - by Crossroads - 10-30-2010, 07:00 PM
RE: Possible Mods - by Kool Kat - 10-30-2010, 11:30 PM
RE: Possible Mods - by Larry Reese - 10-31-2010, 04:56 AM
RE: Possible Mods - by Kool Kat - 10-31-2010, 07:21 AM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 01:46 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 04:21 PM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 04:54 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 10:28 PM
RE: Possible Mods - by K K Rossokolski - 11-01-2010, 07:48 AM

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