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Possible Mods
10-31-2010, 07:21 AM, (This post was last modified: 10-31-2010, 07:23 AM by Kool Kat.)
#12
RE: Possible Mods
(10-31-2010, 04:56 AM)Larry Reese Wrote: That's what I'm saying Kat.... There needs to be more time involved in my opinion. We're not just scattering them on the ground (lol, no slight on FASCAM) they have to be laid out, buried appropriately, and camoed where necessary. Not very much of a mystery if there are freshly dug piles of dirt every five meters or so.

Even though in my scenarios I tend to equate each turn to far more than 6 minutes given historical rates of advance, etc..., I still think 20% or so should be good. But that's just my opinion.

LR

I agree. Look at it this way. Since regular engineers have only a 20% chance of building an improved position per turn... and that's usually with ready material (e.g. fallen trees, debris, rubble, etc.) lying around... how can laying mines be a "faster" task? ... especially when a "wrong" move can get you killed?

Not to be labor the point here... but IMO, mine laying engineers need to be "restricted" in either a percentage chance per turn or the number of mines that may be laid per scenario.

BTW... I think both you and Rod have laid out excellent points in this thread! cheers
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
Possible Mods - by K K Rossokolski - 10-29-2010, 01:15 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 02:35 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 03:22 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 06:44 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 08:17 PM
RE: Possible Mods - by Kool Kat - 10-29-2010, 10:07 PM
RE: Possible Mods - by Larry Reese - 10-30-2010, 05:20 PM
RE: Possible Mods - by K K Rossokolski - 10-30-2010, 06:20 AM
RE: Possible Mods - by Crossroads - 10-30-2010, 07:00 PM
RE: Possible Mods - by Kool Kat - 10-30-2010, 11:30 PM
RE: Possible Mods - by Larry Reese - 10-31-2010, 04:56 AM
RE: Possible Mods - by Kool Kat - 10-31-2010, 07:21 AM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 01:46 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 04:21 PM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 04:54 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 10:28 PM
RE: Possible Mods - by K K Rossokolski - 11-01-2010, 07:48 AM

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