• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Possible Mods
10-31-2010, 04:21 PM, (This post was last modified: 10-31-2010, 04:21 PM by Crossroads.)
#14
RE: Possible Mods
I agree the current implementation of a Mine Engineer unit is not perfect. Maybe there was programming limits, or maybe a decision was made for one reason or another to limit the minefields to one.

Anyhow, the mine field is not created automatically:

To lay a minefield, place the Mine Engineer in the desired hex and select Lay a Minefield from the Unit Menu. There is a 60% chance it will lay a minefield. Mine Engineer units are incapable of clearing minefields.

The consensus seems to be: keep them as they are, but remove the one-mine-field-only restriction?
Visit us at CSLegion.com
Quote this message in a reply


Messages In This Thread
Possible Mods - by K K Rossokolski - 10-29-2010, 01:15 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 02:35 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 03:22 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 06:44 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 08:17 PM
RE: Possible Mods - by Kool Kat - 10-29-2010, 10:07 PM
RE: Possible Mods - by Larry Reese - 10-30-2010, 05:20 PM
RE: Possible Mods - by K K Rossokolski - 10-30-2010, 06:20 AM
RE: Possible Mods - by Crossroads - 10-30-2010, 07:00 PM
RE: Possible Mods - by Kool Kat - 10-30-2010, 11:30 PM
RE: Possible Mods - by Larry Reese - 10-31-2010, 04:56 AM
RE: Possible Mods - by Kool Kat - 10-31-2010, 07:21 AM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 01:46 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 04:21 PM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 04:54 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 10:28 PM
RE: Possible Mods - by K K Rossokolski - 11-01-2010, 07:48 AM

Forum Jump:


Users browsing this thread: 7 Guest(s)