• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Game mechanics question: firing in stacks?
11-02-2010, 04:09 AM,
#3
RE: Game mechanics question: firing in stacks?
(11-02-2010, 03:23 AM)DaveK Wrote: I ask for the simple reason that if all things are equally, I'd rather stack fire simply to speed up the game. But if it's costing me something to do so, than I'd rather not.

Mathematically - it is the same for KILLS

HOWEVER

1) The result is combine and you will never with a single stack shot take a unit from Undisrupted to BROKEN in a single shot, while in theory, Result1+Result2= final result
both result #1 and #2 could cause the unit to first disrupt and second BREAK, although this would be pretty rare.

2) If you fire ONCE vs several times, you may get different OP FIRE back at you as each shot causes the AI to figure out what responce is correct - not might make the correct choice everytime, but you will give the AI in control of the other side more times to respond.

In all I think I see what you are getting at and I personally would fire once per stack, but I can see instances where I might fire by single unit too.

Glenn
Send this user an email
Quote this message in a reply


Messages In This Thread
RE: Game mechanics question: firing in stacks? - by Glenn Saunders - 11-02-2010, 04:09 AM

Forum Jump:


Users browsing this thread: 16 Guest(s)