• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


U.S. vs. Soviet DCG
11-15-2010, 11:05 AM,
#6
RE: U.S. vs. Soviet DCG
Soon. I hope. Am running it through now to see how it plays out. Am playing as a regiment, I doubled the size of the maps generated, and extended the turn amounts to another 1/2 times the usual alloted amount to compensate. I like a little elbow room to maneuver!! So far so good, second battle, since the Americans are using the Italian slot(#2) there isn't an option for an armored core, but that's okay too. It will require you to use the JSGME mod swapper to play, as there are many modified files. Right now I replaced the Storm on the Reich DCG, but will have it's own slot when I'm finished. Would also like to see if the DCG will use 1946 on slots, don't think right now it will let you go past 1945, just like it won't use any nation slots over 21, hence the need to put the Americans in slot 2!! Any ideas give a yell. If any interest in playtesting it, please feel free to email me. It needs tested playing as the Soviet also.

Mike
Quote this message in a reply


Messages In This Thread
U.S. vs. Soviet DCG - by Warhorse - 11-15-2010, 08:37 AM
RE: U.S. vs. Soviet DCG - by Glint - 11-15-2010, 09:33 AM
RE: U.S. vs. Soviet DCG - by junk2drive - 11-15-2010, 09:40 AM
RE: U.S. vs. Soviet DCG - by Jason Petho - 11-15-2010, 09:47 AM
RE: U.S. vs. Soviet DCG - by Big Dawg - 11-15-2010, 09:56 AM
RE: U.S. vs. Soviet DCG - by Warhorse - 11-15-2010, 11:05 AM
RE: U.S. vs. Soviet DCG - by junk2drive - 11-15-2010, 11:54 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)