• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Future improvement to Recon ability?
11-16-2010, 02:31 AM,
#1
Future improvement to Recon ability?
I know we're in the waning years of this generation of Modern/Panzer Campaigns, so even minor improvements to the engine will be far and few between.

That said, I'd like to suggest one for consideration in any future Modern Campaign titles, or patches for them: enhancing the recon ability to include SIGINT hits for nearby headquarters detection.

Right now, SIGINT hits occur only between turns, a random parameter that represents theater or strategic-level signals intelligence (and I'm guessing representative of other means of reconnaissance, i.e. imagery). All well and good there.

But modern-day (1985+) recon units routinely deploy with all sorts of tactical signals intelligence capability. Soviet battalion recon units, for example, aren't just BRDMs and BTRs, but also include MTLBu and GAZ trucks with radar and comm direction-finding and jamming equipment. These aren't just attached on convenience, but organic to the TOE.

I'm guessing most, if, not all, NATO forces likewise deploy these capabilities.

Now, some could argue that the recon ability already takes this into account, as these signals assets would detect lower-level, company communications, but not the higher-level comms represented by HQ units. Alas, the problem within the game is that recon units only work within LOS, right?

So, just wondering: is it possible, advisable, or feasible to include with the recon spotting capability the ability to discover within a scenario-defined radius enemy HQ units, even those without a LOS, to reflect this tactical signals intelligence capability?

(BTW, I ask in part not to add chrome, but simply to continue to incentivize players to use recon assets appropriately).
Quote this message in a reply


Messages In This Thread
Future improvement to Recon ability? - by DaveK - 11-16-2010, 02:31 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)