Legacy Scenarios and Transport Values
As you know, the scenario dB is replete with hundreds of legacy scenarios going back to the original Talonsoft games. These are a mixture of stock and custom scens. Some are laughable, many more are good solid games, more than a few are superb. They probably remain the backbone of our club. Most of the early scens were, I understand, balanced for play against the AI, and it is perhaps fortuitous that so many have proved to play so well at PBEM
Take, for example "WF Kucher's Ragtag Circus. Played 285 times, Axis 135/Draw 24/Allies 126. 14 results this year so far. Or EF "Tank Graveyard at Minsk" 520 played, 228/69/223, 15 for 2010.. RS "Hurricane on Biak" results break 80/11/76 (4 this year). This is "balance"
But many, such as WF "Test of Courage" while popular (183 played) do not meet this standard Axis 33, draws 19 Allies 131 Yet many comments indicate 'Well balanced"
On the other hand, we can find nearly six pages of CS scens that have never been touched since being uploaded. Great shame.***
There have been a lot of changes since these scens were built, most significantly the radical change in transport values and capacity a couple of years back. How this has effected the legacy scens is yet to be seen. We might hope that reducing the numbers needed, will balance the greater VP value........who can tell?
I have undertaken, with management agreement, to work through the legacy scens and adjust transport numbers. These will NOT replace the legacy scens as they will have new file names and indications in the title. The originals will remain in the database.
For example that very popular EF stock scen KKR's Folly".... KKR Folly.scn... becomes ** KKR's Folly[Tr]... KKR Folly-Tr.scn This is the new scenario title and file name. The original is still where it was. The TR indicates the scen has been modded ONLY for transport values.
In some cases, as in the example of "Test of Courage" above, I plan to do a bit of tweaking with a view to bringing the sides closer.
The naming then becomes **KKR's Folly [Tr]{ModRC}.....KKR Folly-TR-Mod RC.scn
I willl add a new first sentence to the description in the scen itself.
I have set the following rules for myself
A. Start with WF (my preferred game)
B. Work through the early war years first
C. Try to complete the simpler ones first eg scens without reinforcements, then move onto code stuff, with Jason's assistance.
D. For a transport mod, change only that factor.
E. I do NOT intend to touch the work of current designers.
F. ALL legacy scens will remain in the DB in their original form.
G. I won't be doing any tweaking with the real classics like Kucher's Ragtag Circus. Why draw a moustache on the Mona Lisa?
*** An idea for a tournament, perhaps?
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