RE: Future improvement to Recon ability?
OK Dave - I'll bite.
How do you see it working?
First of all it has to fit for MC and PzC, although presumably MC would have greater ability.
The game already knows which units are defined as RECON.
The Game engine already has an Optional Rule for Recon spotting so it is a GIVEN that anything designed would be an have to be an ADD ON to this. That is there would be no redefining which units qualify.
There is also a MENU under the game Command Menu for RECON Spotting, so I assume you would select the recon unit, and exercise the command as you do now.
...so far everything is the same
What next?
Is the a PARAMETER added - one for each SIDE, if ZERO, there is no change from the existing rule.
But if the VALUE is not 1, then what happens?
A signet search goes out to a radius of the value an a second side Percentage is applied to ANY unseen unit within this radius?
Is the radius modified for A and\or B Quality units?
or is the radius constant and the chance of the die roll is increased.
Is this search applied to ALL units within the radius or only those outside of LOS.
So I think we have a new PDT line
a b AA BB
where a = side one 0 for OFF and x for a Radius
b = side two 0 for OFF and x for a Radius
AA = percentage of ALL enemy (or enemy not in LOS) being shown as ? units for side one
BB = same as AA for Side two.
What values would you propose for Europe in 1985
What values on the Russian Front for say 1943
...and what about ...dare I say it - if we had something like this would people set it so they could take advantage of their opponent? Would it create suspicion as to "HOW could my opponent have seen that arty unit and hit it with an Airstrike - impossible - he must be cheating"
It does open a real can of worms - but do guys really think something like this would work?
Glenn
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