RE: Legacy Scenarios and Transport Values
That's my plan, Petri, but I have to start with those I can do. Which means scens without transport, and scens with simple reinforcement schedules that I can do without getting into the codes..I have yet to acquire that skill. Fixing/unfixing of itself will affect the way a game plays ( as indeed will changing the transport values. But I for one dislike fixed units unless historically mandated. I hope to put my first efforts up on the board tonight.
All will start with **
I figure a scen with about 25 results is probably a reasonable sample. Take WF A New Threat.. 24 played, breaks down 4-2-18,favouring Axis. This is
> 4:1,IMO a candidate for a bit of a tweak. I don't plan on doing anything much unless the win/loss ratio is >3:1.
Too Little Too late (18/11/38) is a terrific scen which does favour the Allies by 2:1. Maybe a little tweak wouldn't hurt. But that won't be needed until 1944!!!
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