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New Kharkov CG Mod by Indragnir
12-02-2010, 08:30 AM, (This post was last modified: 12-02-2010, 08:42 AM by Indragnir.)
#7
RE: New Kharkov CG Mod by Indragnir
(12-02-2010, 03:41 AM)LBouton Wrote: Hats off to you. Maybe search through my disks to find the game. One thing I noticed right away. The town of Krasnopavlovka (155, 180) starts off under german control, though it is being the russian lines. Is this an error or a design feature?

Larry
Thank you Larry, it's an error. It should be russian. I'm posting the latest scenario file fixing it.

(12-01-2010, 03:57 PM)Liebchen Wrote: So, has it been playtested?

Anyone up for a game? I haven't played Kharkov in several years.

I'm good for a turn a week, for one of those patient opponents out there.

Yes, it has been playtested.
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Messages In This Thread
New Kharkov CG Mod by Indragnir - by Mr Grumpy - 11-30-2010, 08:59 AM
RE: New Kharkov CG Mod by Indragnir - by Marquo - 12-01-2010, 02:24 PM
RE: New Kharkov CG Mod by Indragnir - by Liebchen - 12-01-2010, 03:57 PM
RE: New Kharkov CG Mod by Indragnir - by raizer - 12-01-2010, 11:35 PM
RE: New Kharkov CG Mod by Indragnir - by LBouton - 12-02-2010, 03:41 AM
RE: New Kharkov CG Mod by Indragnir - by Indragnir - 12-02-2010, 08:30 AM

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