(12-04-2010, 06:43 AM)Foul. Wrote: Congratulations on this excellent addition to the PzC series!
With Ed and yourself leading the way the future looks bright for us gamers. :smoke:
100% Agree.
David, I'm a bit concerned about 5% bunker prob with so many turns ahead (Star), it's possible for the german moving half a dozen eng units (or even most mobile engs) and build bunkers on key crossing points (Donets). There're less than 5000 VP before the Donets, that would let germans move back forces to block incoming 40th Army.
Even fiixed engs could build Bunkers, on a 149 turn game that's possible for a unit to build bunker every 25 turns... (5 turns for TRENCH, 20 turns for Bunker).
PD: in my first test achieved a Bunker in Belgorod on turn 4! that was a strike of luck. I'll post how many turns it will take me build 4-6 bunkers on the donets crossing points.
Turn 15: 4 bunkers build, 2 at the Donets.
Turn 20 6 bunkers, 3 at the donets. (I'm using only fixed engs from the start).
Turn 30 all 9 starting engs units have built a bunker.
I've not used another 4 unfixed eng coys from DR). Maybe 5% it's a bit high.
On Star+Gallop my worries are much lessened.
What a fabulous game have you made, I'm enjoying reviewing it.
Bests
César