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New PzC Game
12-05-2010, 01:17 AM,
#3
RE: New PzC Game
(12-04-2010, 11:28 PM)Ricky B Wrote:
(12-04-2010, 10:06 PM)FLG Wrote: Looking at the notes for the new game we see bunker building, modified interdiction attacks and enhanced FOW on combat results. None of this would have occurred if a new game had not required it.
And other changes, I thought people would be all over, wanted to mention yesterday but didn't have time with family things. There is a new AT rule allowing travel mode without drawing fire, as long as the unit has fired itself yet. So they can be in the front lines and as long as the unit can move away, it can enter travel mode and try to escape. This may have been mentioned before, I don't remember now - it is a result of TillerCon III - but I think this is the first game out with it implemented.

A modifier to make artillery more deadly at one hex range against tanks. Hidden disruption. A greater chance of disruption and a loss of movement points to air interdiction so interdiction itself can be toned down while keeping the impact on units moving to the front or exploiting holes. - I really like this one, although for the older games, especially Normandy, when updated, it would take a revised pdt to lower the overall interdiction.

Rick

Rick

there are some great new rules here that people have been asking for for a long time. The AT set-up and bunker building being two of the more requested. As you point out, thought maybe required to avoid potentially unbalancing previous campaigns but these rules should work very well with most games
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Messages In This Thread
New PzC Game - by FLG - 12-04-2010, 10:06 PM
RE: New PzC Game - by Ricky B - 12-04-2010, 11:28 PM
RE: New PzC Game - by FLG - 12-05-2010, 01:17 AM
RE: New PzC Game - by Assault - 12-05-2010, 01:26 AM
RE: New PzC Game - by FLG - 12-05-2010, 01:59 AM
RE: New PzC Game - by BluntF - 12-06-2010, 08:32 AM
RE: New PzC Game - by Liquid_Sky - 12-05-2010, 09:20 AM
RE: New PzC Game - by P.Ako - 12-06-2010, 07:25 PM

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